Story Teller
An AI storytelling experience that turns a prompt into an interactive narrative.
Problem
Most AI storytelling collapses into a chat window. The interaction model is generic, so the experience feels like prompting a model rather than being inside a story.
What I built
- 01
An authored interaction model where the story, not the chat transcript, is the interface.
- 02
A division of control: the system owns continuity and pacing, the reader owns direction.
- 03
Narrative state carried between scenes so coherence survives long sessions.
- 04
Deliberate constraint on user input — fewer, better choices instead of an open text box everywhere.
Product screenshots
What should the AI control, what should the user control, and how do you keep a story coherent across both?
Product / AI decisions
The design question was authorship. Give the user everything and coherence collapses; give them nothing and it is a novel. I drew the line at direction versus continuity, and let the interface make that boundary obvious rather than explaining it.
What I learned
Interaction design does more for the feeling of magic than model quality does. The same generation inside a considered surface reads as a world; inside a chat bubble it reads as output.